Next devlog a bit delayed
Atlantic '41 » Devlog
I just wanted to leave a quick note to let you guys know that I must delay the new devlog for about a month, as I’m about to travel outside the country. I apologize for those who were hoping to read it soon but I ended up short by a few days.
Don’t worry about the project though. It’s still going strong and here’s a look at the deck gun firing to help you wait.
Atlantic '41
A WW2 U-boat Simulation for the Playdate
Status | In development |
Author | StephanRewind |
Genre | Simulation |
Tags | 1-bit, Pixel Art, Playdate, Turn-based Strategy, World War II |
More posts
- First BloodAug 28, 2024
- Peril or SalvationJul 12, 2024
- An Important MilestoneMay 23, 2024
- Building The Torpedo Data Computer, And What I Learned From The Battle of Helm's...Apr 01, 2024
- Under the HoodFeb 09, 2024
- Tactical Chart Deep DiveDec 08, 2023
- Building The Engagement Loop (Part three)Sep 29, 2023
- The Sound of SilenceAug 14, 2023
- Building the Engagement Loop (Part two)Jun 24, 2023
Comments
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Any update for us fans of your blog?
Hello,
Yes. It’s been three crazy months. Apologies for the very long delay. Lots of progress on many fronts, including structural changes that needed to be done for easier scaling later down the road. The deck gun sequence is done, and the next log 90% written. Please hang tight for a couple more weeks at the most.
Will do! Thanks for the update :-)
Thank you all for the good wishes :)
Beautiful visuals as always, that dithering looks so good!
Travel safe!
Wow! Looks fantastic! PS. Beware of strangers during Your travel! ;)
looking great. Love the drifting smoke and camera shake.
Yep. I was hoping to read it soon but totally willing to wait.
Safe travels
You’ve really mastered that monochrome art style. It’s so clear and legible, while also detailed, and portraying the 3D shape.
Also the smoke looks great!
Safe travels.